![]() ![]() I went with helion, highwayman, arbalist, and vestal. Helion is good though, she can hit the back row from the first row. The pews are so durable that a melee party is going to be doomed. This one involves dancing on death's door while trying to drop boss with ranged damage. Switching in a tank for the falling damage slots helps a little bit, but even with 45% prot the damage is just so high that you cannot heal through it. Trying to heal through this damage isn't remotely practical. My party was on death's door most of the time. The incredible damage output of the prophet combined with the stun made this one a struggle for me. It takes one helluva beating to kill, but so long as you always kill the matchman the cannon cannot fire, so the amount of damage your party takes is almost nil. The cannon itself is able to shrug off most damage. Despite the flesh not being all that hard I enjoyed this boss the most.Ĭannon just took a long time. It mixes up all the, but if you have a flexible party target the "healing" parts of the flesh. The shared HP pool means that AoE damage is particularly devastating against it. I've cleared all bosses on all difficulty levels.įlesh was fun but not very difficult. I've tried marking the most vulnerable parts (the heart) but it can reconfigure itself to have 3 ribs and a butt and stunlock/DOT you pretty hard.īecause it is so random, you can get really bad combinations (3 ribs stunning consecutively, 2 hearts crit healing 50% of its health back). The problem you have is that every round the flesh rearranges itself randomly. The Flesh, on the other hand, has several forms the head part with decent PROT that bites you for bleed damage, the ribs which have really high PROT and can stun you, the heart which heals (and can CRIT HEAL) but is the most vulnerable, and the butt which shoots out a butt tentacle that does high damage and blight. The barricades just stall you from being able to DPS him down. Like the Hag's pot, this is the only real way the Prophet can consistently damage your heroes. Prophet: You'll generally get a turn's worth of warning to shuffle players around to avoid the falling rocks. They make it easy for you by making the guy particularly flimsy. With the other twoĬannon: Just kill the matchman every time, and the battle is a cinch. What makes the Flesh the toughest of the 3 bosses is there's no hard counter. Both the first and second version of the Flesh were a white knuckle ride. ![]()
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